Babble Fish Enabled

Tuesday, February 12, 2013

It's All Fun and Games Until Someone Loses A Life

It all started with "Duck Hunt". Before the release of the classic NES shooter the most popular video games revolved around non-violent activities like Pac-Man eating blue ghosts and Pong tournaments. Then Nintendo released the still reigning king of first person shooters (FPS) and the world of video gaming was permanently changed. Millions of innocent American children spent hours in front of their televisions assuming roles as dealers of pixellated death, their minds warped from the cheap thrill of massacring countless ducks. And we wonder how things got so bad.

Of course the  success of Nintendo's avian death simulator brought about many imitators, each hoping to outdo the other until at last they devolved into grotesques that rewarded players with bonuses for shooting opponents in the genitals.  Ever since "Duck Hunt" generations of this nation's youth have been only able grasp the concept of death as an expression of 1's and 0's, not as the physical act of life leaving a body. It is this disconnect between the virtual and the physical worlds that drives a bunch of mentally deficient, emotionally unstable, mommy-coddled man-children to view society as an outlet for their vengeance for being socially awkward creeps, shooting movie theaters and schoolhouses with impunity.

Backed by unfalsifiable and inarguable anecdotal evidence,  everyone from President Obama and Vice President Biden, to Wayne LaPierre and the NRA acknowledge what the Army has known for years; if you want to turn someone into a conscience-less killing machine, there is no better tool than video games.

These political paragons assuage fears that the root of this societal violence stems from a massive systemic inequality pervaded by a violence obsessed culture whose myopic goal of making money renders the concept of respect a quaint notion. Good thing too, I won't have anybody bad-mouth the dual pillars of this nation. Greed and violence have led us this far, and I'll be damned if some squishy liberal ideal like income equality causes us to abandon them now.

Still, I'm not sure if these proposals penetrate deep enough into the world of gaming, a dark and insidious culture to be sure. Think of the delusion-sharing adventures of Dungeons and Dragons, how long til they deem us all orcs and unleash their nerd-rage on society? And what kind of violent, militaristic messages are being sold to our children in games of Battleship and Stratego? Which is to say nothing of Risk, and it's teachings of strategic conquest, which could lead to whole city clocks being unceremoniously annexed into Kamchatka.

No, dear reader, banning video games does not go near far enough to keep us safe. We must ban all violent or objectionable distractions whether they be board, war, or head games. America's streets will be filled with the nation's youth once again, as children play with their official government sanctioned cup-and-ball toys in front of their houses, tossing and catching in beautiful synchronicity.

We must work towards a society where we so severely limited out children's minds they can scarcely imagination an alternative to their highly-structured grey-scale lives, let alone performing such a transgressive act like blowing away their friends with a semi-automatic second-amendment protector. It is only then that we will be safe from the scourge of mass shootings that plague the soul of this nation, and people will be truly free.

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